ABOUT ME

Hello, I'm Ling!!

Hi, I’m Ling Chen, a Composer and Technical Sound Designer. I love games, sound, and music!I graduated from the Jacobs School of Music at Indiana University, where I studied Music Scoring for Visual Media. My background in scoring has provided me with a deep understanding of how to shape emotion, pacing, and storytelling through audio.I’m a lifelong gamer (RPGs are my favorite!), and I’ve always been fascinated by how sound enhances gameplay.

I’ve expanded my expertise into game design and technical implementation, specializing in Unreal Engine and middleware integration (Wwise/FMOD) to create truly dynamic audio environments.Today, my focus is on bridging the gap between artistic vision and technical execution. I look forward to the possibility of working with you!

Tools I use:
🎧 Audio & Music: Cubase, Pro Tools, Reaper, Dorico
🎮 Middleware: FMOD, Wwise
🛠 Game Engines: Unreal Engine, Unity
🌍Languages: English (Fluent), Mandarin Chinese (Fluent), Japanese (Basic)

Solo-developed Game (In Progress)

credits

Behind the Scenes: Recording Session

Things I Make Just for Fun